New Freebie: The Yellow Bone Legion

Lately I’ve been sweating away at Suns of Gold, the new merchant campaign supplement for Stars Without Number. Inside, you’ll find a full suite of tools for running mercantile games- not just the customary rules for buying and selling cargo, but also a thick sheaf of GM tools to make mercantile adventures quick, easy, and fun. Twenty-four new economic tags are included to add some character to business dealings on your worlds, and helps are in for creating exotic alien trade goods, generating random problems for merchants, and fleshing out flash-quick side adventures for when your PCs decide that they really don’t feel like paying a 100% import tax on their load of jewelspice fruit and want to do something about it. Full systems are also provided for establishing and running interstellar business concerns in a quick, smooth fashion, so you can spend more time adventuring and less time calculating the upkeep cost on that trade prince’s private legion. As a capstone, I also give you tools for establishing and developing colony worlds for those merchant lords who won’t be satisfied by anything less than planetary rulership. It’s coming together nicely, but I still need to put the precise numbers through a heavy shakedown.

Which means that I need a palate cleanser in between courses of development. So I wrote for you The Yellow Bone Legion, a free Labyrinth Lord-compatible supplement for my Red Tide Campaign Setting. In its six pages you’ll find a grim interlude from Xian’s faded past and the truth about the tireless warriors who saved it in its darkest hour. You’ll get a shiny new character class, the Walking Ghost, and a trio of plot seed tables for generating a fast situation worthy of an adventurer’s notice. The contents are easy enough to rip for your home game even if you’re not using the Red Tide setting, so haul it down and strip it for parts if that suits you best.

Now I just need to finish putting together The House of Bone and Amber art pack for free distribution, and then I can go back to testing math. Ah, the thrills of game design….