Every year, from July 24th through July 30th, OneBookShelf runs their “X-Mas in July” sale. A hefty 25% gets sliced from thousands of products, and this year Other Dust will be among them. I should have enough time for at least two cycles of proofing if needed, so I would anticipate that you’ll soon be able to snatch up a handsome hardcover or crisp new PDF for a mere trifle of of your hard-earned cash. I can make no promises, but the extra time might just allow me to cook up a free mini intro adventure for Other Dust and some quick-play rules for the curious.
Of course, Other Dust is completely compatible with Stars Without Number, so the novelty isn’t in the rules- it’s in the tools and resources packed in for creating post-apocalyptic sandbox campaigns. Just as SWN is jam-packed with resources for fabricating your own stellar reaches, Other Dust is crammed with more than a hundred and twenty pages of content devoted to making a GM’s life easier and more entertaining. The world tags so beloved in SWN make a reappearance, with 40 new tags for defining your post-apocalyptic enclaves and 30 more for adding flavor to your desolate wasteland ruins. The new Groups rules help a GM run the myriad enclaves and clans of the badlands, with tools for their conflicts and the ways in which PCs can help and hinder their causes. The Adventure Creation helps organize your creation process, providing post-apoc themes and associated plot templates that you easily can fill in with tag information. And thanks to the compatibility with SWN, you can seamlessly lift everything from the book for use in your interstellar campaigns- new classes, new gear, new horrible xeno-beasts, and new tools for creating burnt-over tomb worlds for your intrepid starfarers to encounter.
The End is Nigh in July.